
Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.04.09 15:10:00 -
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Op starts on Saturday at approx 0200 Eve time. IRON command organizes fleet, making sure that known spies are in strategic places in the command structure. Morsis Mihi FC is placed in command of the battleships. A lot of misdirection and running the fleet around in circles is done for a while. Support was really on the ball as they caught 2 covert ops tails and who knows how many tech I and interceptor tails. we arrive in H-74, where we are told that we are anchoring a friendly POS, and that BoB is looking to kick us out. Intel is shifty, as our MM FC is having trouble understanding the accent of some of IRONs scouts. We spend 5 mins jumping from station to gate to gate ect... We get word that the worst possible tactical situation has happened. BoB/Fix/ISS has loaded onto the grid with our baby POS in range with multiple carrier support. We warp in against 3:2 odds. My screen freezes for a bit. I nervously watch gang chat, the x's for having successfully loaded the grid are few and far between. Suddenly, my screen starts to twitch, I x in gang thinking that at least I have 2 targets on my overview. Targets are called, I thank my lucky stars I had switched my overview to Just BS's and BC's earlier, I don't have long range crystals loaded, so I help the support out as I try and change crystals out one at a time. We manage to cyno 1 carrier in so we aren't completely without capital support. It cyno's in 10km from a tempest that has managed to jump in and out about 3 times. Because of the quick nature of the fight, we don't have the option of warp out points. It is so laggy that most BS's don't even attempt to align out, they just stand and shoot. finally the overview starts to clear. they aren't warping in and out anymore. There carriers managed to get out in the confusion of battle.
IRON/MM/FREEE holds the field, wrecks litter the battlefield, and they are almost all BoB/Fix/ISS. The arping in/out had killed them, it saved them the first time, but our FC had quickly realized that once they warped back in, they would be cripple by the same load in lag we had suffered for the first 15-20 secs. He did an excellent job of remembering who had warped out in low armor/structure, and recalled them as soon as they popped up. Even though Coalition fleets have to cripple there setups by having to tank multiple types of DD, because our pilots were willing to lose a ship for the team, our guns were actually running the entire fight, instead of being in warp/loading a POS. The fight crushed resistance that night. I never saw another hostile, when support/BS were called in to slap around a Lareg POS while the dreads worked on another, I fell asleep at the keyboard. MY Battlshipe stayed at that hostile POS for 5 hours until downtime, and It was there when I logged back in in the morning. Sunday morning action in H74 was light, with lots of prairie dogging by the defenders. Orange species managed to cyno in/DD/cyno out in less than a minute, snagging 2 BS's and 6 support in the afternoon. He missed me by 2 secs. Support slowly dwindled during the afternoon and night as people had to eat, and unlike cap ship pilots, couldn't simply cyno out and hand over there ship to a replacement. a relief force was started and formed, but BoB beat it to H-74.  Fact is that the coalition, esp the IRON/MM/Pure/Freee front will continue to throw capitals at f-t scenarios to keep BoB from getting more titans. why you ask? Because why BoB engages us without multiple supercapitals to back them up, even when they outnumber us, the engaements tend to go very much in our favor.
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